
Similarly as Undead, they need to gain some economic momentum, but have different means to achieve it (most notably income upgrades, although a Daemon summoner hero is also a viable choice). Daemon economy could be defined as 'balanced with strong preference to crystals (notably due to expensive builders). Daemon heroes can be Warriors, Wizards and Rogues. Daemons - characterized by monstrous strength and nightmarish appearance.Due to their unique unit production system (recruited skeletons are upgradable to higher tier undead units), summoning heroes are one of the most viable choices. Undead military is a force to be reckoned with, however, its development requires tremendous amounts of gold, crystal, metal AND a certain level of micromanagement. Undead heroes are limited to Warrior and Wizard professions. Undead - intelligent and ancient iniquity of northern Etheria.Military strengths include poisons (archers, spiders), a recruitable unit with assasination ability (chance to kill ANYTHING in one hit), spellcasters beneficial both in and outside combat and (realitively) sacrifice ability. Dark elven military and economy is well balanced resource-wise (but may require slightly more micromanagement). Dark Elf heroes can choose any profession. Dark Elves - dexterous, intelligent and relentless side of Elven lineage.Military strength lies in Gladewardens (Wood Elven archers), who, combined with their racial vision upgrades, make up for serious lack of flexible and meaty melee units. The economy of Wood Elves is more or less balanced (although preference in gold and crystals is felt) most resource problems can be solved with Trading Posts and Ancient Wisps. Wood Elf heroes can choose any profession. Wood Elves - dexterous and illusive inhabitants of Etheria's forests.Their military strength lies in archers, cavalry that can attack air units (Dragon Knights) and plenty of healing abilities. Economy and military production relies on crystals, a problem that can be solved by combining wisps (the builders of elven races) into Ancient Wisps. High elven nobility is (in a way) expressed with the restriction of Rogue profession choice. High Elves - agile intelligent and noble faction of Etherian elves.Most of fey troops are flyers other strengths include unit speed, fast production and prodigious amount of upgrades, making them a dangerous opponent in late game. Economy and military production depends on crystals.

Fey heroes are limited to Rogue, Wizard and Priest specialities. Fey - the agile, intelligent and charismatic fairyfolk of Etheria.Most of their non-siege troops are able to consume alchochol to gain significant combat boost. Their military strength is siege warfare. Although economically dependant on gold and metal, their mining proficiency can quickly solve any lack of resources. Dwarven heroes are limited to Warrior, Rogue and Priest professions. Their military strength lies in an impressive array of cavalry and flexible set of recruitable spellcasters. Their economy is heavily dependant on gold and their military capacity is limited by vulnerability to aerial attacks. Human heroes have little limitations in choosing profession and speciality. Humans - the most versatile race in game.The playable Warlords: Battlecry II races are:

An alternative example could be a hero specializing in necromancy and being able to summon a variety of undead or demonic beings to aid his armies in the battlefield. However, Dark Elves, for example, can summon demons by sacrificing their own lesser troops. Most of game units are accessible to one particular race. Each race has its own strengths, weaknesses, relations with other races and (more or less) different playstyles regarding hero development and base management. There are 12 playable races in Warlords: Battlecry II (WBC2). Races Creating a hero: race selection screen. The sequel maintained its predecessor's graphic engine as well as gameplay strengths: solid hero advancement system large amount of playable races intricate base management and a vast, non-linear campaign set in Etheria.
#Best race in warlords call to arms series
Warlords: Battlecry II is the sixth game in Warlords series (second in Battlecry series), made by Australian developer Strategic Studies Group (SSG) and released on 12 March 2002 with Ubisoft as the game's publisher.
